Archive For Interviews Category

Mario + Rabbids Sparks of Hope Interview – Working with Nintendo, Surprising Fans, DLC, and More

Mario + Rabbids Sparks of Hope Interview – Working with Nintendo, Surprising Fans, DLC, and More

Mario + Rabbids series lead producer Xavier Manzanares speaks with GamingBolt about the development of Sparks of Hope, working with Nintendo, and more.

1000xRESIST Interview – Story, World, Choices, and More

1000xRESIST Interview – Story, World, Choices, and More

Developer sunset visitor speaks with GamingBolt about its upcoming "hyper-cinematic" adventure game.

Cobra Kai 2: Dojos Rising Interview – Characters, Dojos, Modes, and More

Cobra Kai 2: Dojos Rising Interview – Characters, Dojos, Modes, and More

Game director Paulo Luis Santos speaks with GamingBolt and Flux Games and GameMill Entertainment's newest brawler.

ATONE: Heart of the Elder Tree Interview – Branching Narrative, Rhythm-Based Combat, and More

ATONE: Heart of the Elder Tree Interview – Branching Narrative, Rhythm-Based Combat, and More

The developers of ATONE: Heart of the Elder Tree speak with GamingBolt about their unique rythm-based game's PC and Switch launch.

Evotinction Interview – Setting, Stealth, Length, and More

Evotinction Interview – Setting, Stealth, Length, and More

Evotinction's director and producer Gu Xingyan speaks with GamingBolt about the upcoming stealth title.

Deathverse: Let it Die Interview – Combat, Weapons, Progression, and More

Deathverse: Let it Die Interview – Combat, Weapons, Progression, and More

Deathverse: Let it Die's developers speak with GamingBolt about their multiplayer survival title.

Rainbow Six Mobile Interview – Controls, Modes, Monetization, and More

Rainbow Six Mobile Interview – Controls, Modes, Monetization, and More

Lead game designer Oliver Albarracin and creative director Justin Swan speaking with GamingBolt about Rainbow Six's jump to mobile.

Sons of the Forest Interview – Horror, Combat, Story, and More

Sons of the Forest Interview – Horror, Combat, Story, and More

Endnight Games speaks with GamingBolt about its upcoming survival title.

New Tales from the Borderlands Interview – Story, Setting, Characters, and More

New Tales from the Borderlands Interview – Story, Setting, Characters, and More

Frédéric Scheubel, producer at Gearbox Studio Quebec, speaks with GamingBolt about the upcoming narrative adventure title.

LUCID Interview – Art Style, World Design, Abilities, and More

LUCID Interview – Art Style, World Design, Abilities, and More

GamingBolt speaks about the upcoming Metroidvania title with its developer and Matte Black Studio founder Eric Manahan.

Horizon Chase 2 Interview – Tracks, Customization, Multiplayer, and More

Horizon Chase 2 Interview – Tracks, Customization, Multiplayer, and More

Horizon Chase General Manager Nando Guimarães speaks with GamingBolt about Aquiris Game Studio's newest arcade racer.

The First Descendant Interview – Monetization, Playable Characters, Combat, and More

The First Descendant Interview – Monetization, Playable Characters, Combat, and More

Nexon speaks with GamingBolt about its upcoming free-to-play RPG shooter.

Soulstice Interview – Combat, World, and More

Soulstice Interview – Combat, World, and More

Reply Game Studios' creative director Fabio Pagetti speaks with GamingBolt about upcoming fantasy action RPG Soulstice.

Enemy of the State Interview – Weapons, Progression, and More

Enemy of the State Interview – Weapons, Progression, and More

Brave Lamb Studio's Sebastian Wrzesień speaks with GamingBolt about the noir shooter.

CALME Interview – Art Style, Exploration, and More

CALME Interview – Art Style, Exploration, and More

Calme developer Susu Nonohara speaks with GamingBolt about the adventure title.

Kona 2: Brume Interview – Map, Investigations, Survival, and More

Kona 2: Brume Interview – Map, Investigations, Survival, and More

Developer Parabole's Alexandre Fiset speaks with GamingBolt about upcoming survival adventure title Kona 2: Brume.

Thymesia Interview – Weapons, Bosses, Difficulty, and More

Thymesia Interview – Weapons, Bosses, Difficulty, and More

Ross Huang, Lead Game Designer at OverBorder Studio, speaks with GamingBolt about the upcoming Soulslike action RPG.

Swordship Interview – Action, Movement, Progression, and More

Swordship Interview – Action, Movement, Progression, and More

Lead artist Benjamin Vurlod speaks with GamingBolt about Digital Kingdom's unique upcoming roguelike shoot 'em up.

Forever Skies Interview – Co-op, Customization, Exploration, and More

Forever Skies Interview – Co-op, Customization, Exploration, and More

Far From Home's Radosław Pasternicki, producer on Forever Skies, speaks with GamingBolt about the upcoming survival game.

Matchpoint: Tennis Championships Interview – Career Mode, Multiplayer, Customization, and More

Matchpoint: Tennis Championships Interview – Career Mode, Multiplayer, Customization, and More

Torus Games' David McIntosh and Kalypso Media's Marco Pacifico speak with GamingBolt about the newest tennis game on the block.